![]() It’s not terribly surprising or innovative, but it is extremely elegantly designed. You explore areas from a third-person perspective while doing a bit of platforming and a bit of combat, occasionally stopping to solve some puzzles. The moment-to-moment gameplay loop in Kena is as arch and classical as its narrative setup. She soon gets caught up in uncovering the mystery of why this village died seemingly out of nowhere and, if possible, bring the land back to life. Initially tempted to ignore this and keep going, Kena is soon convinced to stay by two children looking for their lost brother. You’re placed in the shoes of the eponymous Kena, a spirit guide making her way to a mysterious mountain shrine before having her journey interrupted by an abandoned village in a dying land, and a malicious presence who really doesn’t want her there. The trailers as well as the early hours of Kena: Bridge of Spirits are full of music and visual motifs that feel big, sweeping, and mythic but the story this game has to tell is very gentle and soft. That unshaking intimacy, I think, is what will surprise people the most. That’s more apt than you might expect because, despite the bombastic trailers, Kena is a very small and intimate affair. It immediately became one of the most anticipated indie darlings of the generation with unspeakable levels of hype around it, even if the studio itself has been relatively quiet about the game since then. Kena: Bridge of Spirits made a hell of an impression when it was first revealed during the July 2020 PlayStation showcase, with a trailer showing jaw-droppingly gorgeous visuals and animation. They don’t necessarily have the answer, but you’ll be surprised how much there is to learn in the act of asking itself. ![]() What does it mean to help someone? Why do we help others? Are we in it for a genuine bid to make the world around us a little better? Or are we just helping them so we can feel better about ourselves? Is there even a difference? How much do our intentions really matter when the outcome is someone else’s day being a little better? These are the questions the team at Ember Lab seeks to ask with their debut game Kena: Bridge of Spirits.
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